Hyper-RX is one of the very few AMD technologies restricted to the Radeon RX 7000 “RDNA 3” graphics cards. Hyper-RX boosts performance while minimizing input lag by combining three technologies already available on Radeon hardware as a standalone. These are FSR/RSR, Radeon Boost, and Radeon Anti-Lag. Hyper-RX allows all three technologies to be enabled in one click, stacking the performance benefits of each other.
Unfortunately, Hyper-RX is only supported on the RDNA 3 GPUs for now. The reason behind that Team Radeon has got too much on its plate. Although massively delayed, FSR 3.0 and AMD Fluid Motion Frame (Frame Generation/Interpolation) launched alongside Hyper-RX and the Navi 32 family. According to Scott Herkelman (Radeon SVP and GM), AMD is exploring the enablement of the tech on older generations.
We have to start somewhere. I can say we’re exploring enablement for older generations. Do remember we’re launching a few things close together – FSR 3, HYPER-RX, AFMF – and so we had to limit something by prioritising and focussing the teams. There is an exploration happening, so if there is good reception of AFMF and gamers believe it to be worthwhile, we’ll take it to the next step and see if we can enable it on RDNA 2. If that goes well, then maybe older generations, too. For now, we’re focussing on getting AFMF to market.
In Herkelman’s words, product support for Hyper-RX had to be limited to prioritize and focus the Radeon (software/driver) teams. If Fluid Motion Frame is well received and “gamers believe it to be worthwhile“, AMD is all set to take it to the “next step”, and try enablement of Hyper-RX and AFML on Radeon RX 6000 “RDNA 2” GPUs. If that goes well, support for RDNA 1 and GCN cards may also be planned.