AMD’s Starfield studded partnership with Bethesda has come into question as the chipmaker has refused to comment on whether it has barred the developer from implementing competitor upscaling solutions. GamersNexus asked AMD if the contract with the developer has any language that intentionally blocks or can be construed as blocking or limiting Bethesda’s ability to integrate alternate upscaling technologies within Starfield. The only thing Team Red said in response was, “We have no comment at this time”.
Last week, AMD announced that Bethesda’s upcoming open-world RPG Starfield will be a Radeon partner title featuring FidelityFX Super Resolution 2.0 (FSR 2) and more. Starfield is built atop the brand-new Creation Engine 2, and Radeon engineers have been working with Bethesda to optimize it for FSR 2 on both PC and Xbox Series consoles.
Despite what you may hear from various sources, DLSS 2 and FSR 2 leverage the same basic inputs, and implementing one atop the other doesn’t take too long. In the past, most GeForce partner titles have supported both DLSS and FSR, while none of the non-Sony AMD partner titles support the former. This has been questioned in the past as well as recently. Unsurprisingly, neither party has provided a clear response.
Fortunately for gamers, popular modder PureDark has stated that he should be able to get DLSS 3 working during the 5-day early access period. The said modder has successfully integrated DLSS 2, and DLSS 3 is a slew of popular titles, including Elden Ring, Jedi Survivor, Fallout 4, TLOU, etc. These implementations are based on NVIDIA’s Streamline SDK, which utilizes the same base inputs as FSR 2 and temporal anti-aliasing (motion vectors, jitter offsets, etc.).