Intel Battlemage GPU Architecture More than 2x Faster than Alchemist, Per Leaked Benchmark [Update]

The first graphics benchmarks of Intel’s next-gen Battlemage graphics architecture have surfaced. Unfortunately, instead of a discrete graphics card, we’re looking at a mobile iGPU. The processor is an unknown Lunar Lake part with 20 cores (4P/2P + 14E/16E + 2LPE?) and a Battlemage iGPU. The P-cores have a boost clock of 3.91GHz and a global base clock of 1GHz. On the GPU side, we’re looking at a Battlemage iGPU with 64 EUs (Vector Units) clocked at a boost clock of 2GHz.

Update: It looks like Battlemage will feature SIMD16 vector units (referred to as CUs). That places the Lunar Lake iGPU on par with its 128EU Meteor Lake counterpart. They pack the same number of shader counts, with the Battlemage part leading by ~25%.

The SiSoft GPU test nets 1,927.6 Mpix/s, over 2x more than existing Meteor Lake iGPU samples with the same shader count. It’s also close to 30% faster than the fastest Core Ultra processor, which features twice as many shader units. The SoC has a TDP of just 17W, while Meteor Lake is rated at 28W. This makes sense as Lakefield is designed for always-on ultrabooks and convertibles.

The Arrow Lake part spotted alongside it is a desktop SKU with a TDP of 65W to 125W. The CPU configuration is unknown, but the iGPU features 64 CUs or 512 ALUs, scoring roughly the same as its Meteor Lake counterpart. This indicates that Arrow Lake will leverage the same graphics architecture as Meteor (Alchemist), while Lunar Lake will make the leap to Battlemage.

Source: 188号.

Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact: areejs12@hardwaretimes.com.
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