GamingGPUs

Intel Releases XeSS 1.1: Improved Performance and Higher Image Quality

Intel has released the first update for XeSS, improving image quality and performance by re-training the algorithm. The upscaler is now better suited for dealing with temporal instabilities such as ghosting and blurring. XeSS has also been optimized for integrated GPUs and NVIDIA/AMD hardware via DP4a (low precision) acceleration.

XeSS 1.1 boasts faster execution times of XMX kernels on Arc hardware and quicker DP4a throughput on Intel Xe iGPUs and GeForce/Radeon graphics cards.

Using the Ultra Quality preset, the Arc A770 is now up to 25% faster when running XeSS at 1440p. Similar performance improvements can be observed at lower-quality presets. iGPUs leveraging the DP4a kernels also see a marginal boost on Ice Lake, Tiger Lake, and Alder Lake CPUs.

The latest Game On driver also optimizes Resident Evil 4 for the Arc A series graphics cards with minor performance uplifts for Guardians of the Galaxy, Counter-Strike GO, etc.

Intel Game On Driver support on Intel Arc A-series Graphics for:

  • Resident Evil 4 Remake

Performance optimizations on Intel Arc A-series Graphics for:

  • Marvel’s Guardians of the Galaxy
  • D5 Render
  • Blender in Material Preview viewport mode
  • Counter Strike Global Offensive on Intel Arc Graphics for Laptops

Fixed Issues

Intel Arc Graphics Products:

  • Conqueror’s Blade (DX11) may exhibit corruption in benchmark mode.
  • Portal with RTX (Vulkan) may experience application crash when loading to gameplay.

Intel Core Processor Products:

  • Overwatch 2 (DX12) may see lag or freeze while launching the game.
  • Call of Duty: Modern Warfare 2 (DX12) may experience application crash during gameplay

INTEL ARC CONTROL FIXED ISSUES:

  • Using Arc Control Studio capture with AVC codec selected may incorrectly use the HEVC codec.
  • Modifying performance sliders may fail to apply back to their default values. A workaround is to use the “Reset to Defaults” button.

Areej

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Find me at HardwareTimes and PC Opset.

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