Nier Automata Gets AMD FidelityFX CAS, 60 FPS Cut Scenes, and Improved Lighting GI (SVOGI?)

The Steam version of Nier Automata is all set to get an unexpected update several years after launch on the 15th of July (tomorrow). Apart from bug fixes, this patch brings several improvements to the UI, visuals, and performance that would have made the experience of many PC gamers quite a bit better if only they were pushed out earlier. The most notable fixes include support for 60 FPS cutscenes (earlier capped at 30 FPS), borderless fullscreen, AMD’s FidelityFX CAS sharpening filter, HDR, improved anti-aliasing, and a new Global Illumination algorithm (SVOGI?). Furthermore, the ambient occlusion shadows will now derive their resolution from the main screen resolution.

The following fixes will be applied in the Steam patch scheduled for release on 15/07/2021.

• Borderless Video Settings
Borderless video settings have been implemented.
• Fidelity FX
A Fidelity FX CAS feature has been added.
The system will now detect whether HDR has been activated in the Windows display settings, and automatically boot the game in HDR mode if it has.
• Anti-aliasing
Adjustments to the anti-aliasing functionality
• UI textures (4K)
Approximately 270 UI textures for icons, backdrops and UI elements etc. now support 4K resolutions.
• Cut scenes
The bit rate has been improved and all pre-rendered cut scenes adjusted, so they will now play in 60FPS and display in the correct aspect ratio without stretching the picture.
• Global illumination
A new “Global illumination” feature has been implemented. This can be set to three different levels; High, Medium or Low.
• Ambient occlusion/ bloom
The rendering targets for ambient occlusion and bloom effects have been changed to dynamic resolution based on the game’s resolution.
Bug fixes
• It is now possible to switch between recently selected display modes for screenshots, such as between full screen and windowed mode or between borderless and windowed mode, by pushing the Alt + Enter keys together.
• The mouse cursor is no longer displayed when using a gamepad controller.
• The frame rate has been stabilized at 60FPS under default settings.
Other stability related fixes have also been implemented.

Source: Steam

Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact:
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