NVIDIA Cancels the RTX 4080 12GB: Likely to Launch as the RTX 4070 Ti at a Cheaper Price

In an unexpected twist, NVIDIA has “unlaunched” the GeForce RTX 4080 12GB after widespread criticism from enthusiasts and media alike. Unlike the 16GB variant, it was derived from the AD104 die, which is notably smaller and less potent than the AD103 core powering its sibling. In addition to the memory buffer, we’re talking about fewer core counts (9,728->7,680 FP32), a slimmer bus (256-bit->192-bit), slower GDDR6X chips (23Gbps->21Gbps), as well as a much smaller L2 cache reserve (64MB->48MB).

GPUGeForce RTX 4090GeForce RTX 4080 16GGeForce RTX 4080 12G-> RTX 4070 TiRTX 4070GeForce RTX 3090 Ti
GPU NameAD102AD103AD104AD104GA102
FP32 Cores1638497287680588810240
TMUs/ROPs512 / 176320 / 112240 / 80184/64320 / 112
Tensor/RT Cores512 / 128304 / 76240 / 60184/46320 / 80
Base Clock2230 MHz2210 MHz2310 MHz1365 MHz
Boost Clock2520 MHz2510 MHz2610 MHz1665 MHz
Memory Buffer24 GB G6X16 GB G6X12 GB G6X12GB G6X24 GB G6X
Memory Speed21Gbps23Gbps21Gbps21Gbps19Gbps
Bandwidth1008 GB/s736 GB/s504 GB/s504GB/s912 Gbps
L2 Cache72MB64MB48MB36MB6MB
LaunchOct 2022Nov 20225th Jan 20233rd June 2021

In a blog post, NVIDIA had the following to say:

The RTX 4080 12GB is a fantastic graphics card, but it’s not named right. Having two GPUs with the 4080 designation is confusing.

So, we’re pressing the “unlaunch” button on the 4080 12GB. The RTX 4080 16GB is amazing and on track to delight gamers everywhere on November 16th.

If the lines around the block and enthusiasm for the 4090 is any indication, the reception for the 4080 will be awesome.


It looks like Team Green won’t be entirely scrapping the RTX 4080 12GB but launching it as a separate SKU, likely the RTX 4070 Ti. It’s unclear if the price will be reduced, but given that this is a relatively mainstream GPU, anything higher than $699 would be too much. From now on, GeForce RTX 4080 will refer to the 16GB variant set to launch next month at an MSRP of $1,199.

Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact:
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