NVIDIA RTX 4090/4090 Ti with 18,432 FP32 Cores and 24GB GDDR6X Memory to Offer 100 TFLOPs TP at 2.8GHz [Report]

The specifications of NVIDIA’s AD102 “Lovelace” GPU die have been finally confirmed. The fully enabled core will pack an incredible 18,432 FP32 cores, a sizable increase over the AMD Navi 31’s 12,288 shaders. As reported the other day, the RTX 4090 will come with a couple of GPCs partially fused off, bringing down the effective core count to 16,128. If NVIDIA ever plans to launch a 4090 Ti that behemoth will leverage the full-fat AD102 core and its 18,432 shaders.

According to Kopite7kimi, the AD102 die will be able to touch the 100 TFLOPs single-precision performance mark with its core running at 2.8GHz. What he still isn’t sure about is the SM structure. NVIDIA has a habit of mildly restructuring its SM (Compute Unit) every generation. This time around it might be thoroughly overhauled, much like with Maxwell roughly eight years back, or not.

I’ll recap what I had shared a while back about the Maxwell SM and the possible SM design of Lovelace:

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With Maxwell, the warp schedulers and the resulting threads per SM/clock were quadrupled, resulting in a 135% performance gain per core. It looks like NVIDIA wants to pull another Maxwell, a generation known for exceptional performance and power efficiency that absolutely crushed rival AMD’s Radeon offerings.

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This would mean that the overall core count per SM would remain unchanged (128) but the resources accessible to each cluster would increase drastically. Most notably, the number of concurrent threads would double from 128 to 256. It’s hard to say how much of a performance increase this will translate to but we’ll certainly see a fat gain. ( Unfortunately, this layout takes up a lot of expensive die space, something NVIDIA is already paying a lot of dough to acquire (TSMC N4). So, it’s hard to say whether Jensen’s team actually managed to pull this off or shelved it for future designs.

Lovelace SM with 8 partitions
Fermi vs Kepler vs Maxwell vs Turing SMs

There’s also a chance that Team Green decides to go with a coupled SM design, something already introduced with Hopper. In case you missed out on the Hopper Whitepaper, here’s a small primer on Thread Block Clusters and Distributed Shared Memory (DSM). To make scheduling on GPUs with over 100 SMs more efficient, Hopper and Lovelace will group every two thread blocks in a GPC into a cluster. The primary aim of Thread Block Clusters is to improve multithreading and SM utilization. These Clusters run concurrently across SMs in a GPC.

Thanks to an SM-to-SM network between the two threads blocks in a cluster, data can be efficiently shared between them. This is going to be one of the key features promoting scalability on Hopper and Lovelace which is a key requirement when you’re increasing the core/ALU count by over 50%.

GPU GA102 AD102 RTX 4090 AD103 RTX 4080 RTX 4070 Ti (AD104) RTX 4070
Arch Ampere Ada Lovelace Ada Lovelace Ada Lovelace
Process Sam 8nm LPP TSMC 5nm TSMC 5nm TSMC 5nm
GPC 7 12 11 7 7 5 5
TPC 42 72 64 42 40 30 30
SMs 84 144 128 84 80 60 60
Shaders 10,752 18,432 16,384 10,752 9,728 7,680 7,680
TP 37.6 ~100 TFLOPs? 83 TFLOPs ~50 TFLOPs 47 TFLOPs? ~35 TFLOPs 35 TFLOPs?
L2 Cache 6MB 96MB 72MB 64MB 48MB
Bus Width 384-bit 384-bit 256-bit 192-bit
TGP 350W 600W 450W 450W 285-340W 300W 285W
Launch Sep 2020 Sept 22? Sept 22? Q1 2023?

These are the two potential ways NVIDIA can (nearly) double the core counts without crippling scaling or leaving some of the shaders underutilized. Of course, there’s always a chance that Jensen’s team comes up with something entirely new and unexpected.

Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact:
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