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Unreal Engine 5.1 Based Immortals of Aveum will Need an RTX 4080 plus DLSS for 4K 60 FPS

Ascendant Studios has released the detailed system requirements for its upcoming title, Immortals of Aveum. Based on the cutting-edge Unreal Engine 5.1, the game will utilize the extra resources available on high-end PCs. Let’s get the CPU and GPU specs out of the way before we dive into the specifics. To play the game at 1080p 60 FPS, you’ll need a GeForce RTX 2080 Super or a Radeon RX 5700 XT alongside a Core i7-9700 or a Ryzen 7 3700X.

These are hefty requirements for 60 FPS, especially on the NVIDIA GPU side. An RTX 2080 Super roughly equals an RTX 3060 Ti/4060 Ti. Remember that these specs assume you use DLSS 2 or FSR 2 at the Quality preset. For 1440p 60 FPS, you’ll need a GeForce RTX 3080 Ti 12GB or a Radeon RX 6800 XT 16GB, plus a Ryzen 7 5700X or a Core i7-12700K, both relatively higher-end CPUs from last year.

For 4K 60 FPS, the GPU requirements scale up to the Radeon RX 7900 XT 20GB or a GeForce RTX 4080 16GB. Remembering that these GPUs don’t perform in the same ballpark. The latter is notably faster at all resolutions, especially with ray tracing enabled. Since the frame rates are unchanged, so are the CPU requirements.

For 4K 120 FPS, you’ll need a Radeon RX 7900 XTX 24GB or a GeForce RTX 4090 24GB. Once again, the latter is considerably faster across most workloads. The CPU requirements rise to a Ryzen 9 7950X3D or a Core i9-13900KS.

You’ll need 16GB of dual-channel memory to run the game comfortably at any resolution alongside 70GB of SSD storage. Windows 11 is recommended for Intel’s 12th and 13th Gen CPUs to properly utilize the E-cores.

Unreal 5.1: Nanite, Lumen, and Niagara

Ascendant Studios has fully taken advantage of the bells and whistles of Unreal Engine 5.1. You’ve got Nanite, Lumen, as well as Niagara. Nanite allows for exquisite levels of detail while reducing pop-ins and exceeding your memory budget. You’re looking at high-level tesselation that doesn’t tank your GPUs more than it should.

Lumen ensures that the game leverages ray tracing without eating up the entirety of the shader cache. We did a proper deep-dive into Lumen a while back. You can go through that to better understand how illumination works in UE5.

And then, there’s Niagara, a tool that allowed the developers to use complex graphics effects like fire, smoke, and magic without much trouble. It allowed tweaking one effect into another and vice versa and eliminating the need to build them all separately.

Streaming Virtual Texturing reduces the memory usage for highly detailed textures. Using the One File Per Actor system, the developers adopted a single environment instead of several for minute changes. The game world is intelligently loaded and unloaded as per the player’s POV, allowing the creation of massive maps that don’t require HPC cards to run proficiently.

You can check out the various graphics options available to PC players in the below video:

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