GTA San Andreas Drops From 300 FPS to 48 FPS with RTX Remix: Power up from 110W to 270W

When RTX Remix is patched in, San Andreas' frame rate drops under 50 FPS with DLSS "Quality" upscaling turned on.

NVIDIA’s RT Remix tool allows hobbyist modders to shed new life into old classics. Max Payne, a game from the early 2000s, averages over 1400 FPS on the RTX 4080. Injecting the RTX mod and its path-tracing effects reduces the frame rate to 65 FPS. Similar results are observed in Grand Theft Auto San Andreas, which nets an average of over 300 FPS on the RTX 4080 at 1440p.

When RTX Remix is patched in, the frame rate drops under 50 FPS with DLSS “Quality” upscaling turned on. Being a hobbyist project, this Remix implementation is like a raw version of ReShade. These games lack advanced optimizations like Shader Execution Reordering (SER), Opacity Micromaps, and Displacement micromaps that reduce the complexity of BVH structures by eliminating transparent meshes.

The next-gen RTX 5090 and 5080 GPUs will make such mods more widely usable. Until then, we’ll just keep an eye out for a Remix project that gains momentum (and hopefully some extra performance in the process). The GTA San Andreas RTX Remix path tracing mod looks gorgeous, but it has its issues.

Most flaws affect the character models. CJ’s textures suffer from excessive contrast in dark areas. His pants look fuzzy, and his head reflects an awful lot of light. I’m sure you can spot a few more artifacts here and there, but that’s expected from a WIP freeware mod. You can download the San Andreas RTX Remix mod here.

Via: MxbenchmarkPC.

Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact:
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