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Intel Arc B580|B570 “Battlemage” Launch on 3rd Dec: 2+ Years After A770|A750 “Alchemist”

Intel is gearing up to launch its 2nd Gen Arc Battlemage graphics cards next week, starting with the B570 and B580. These GPUs are expected to succeed the Arc A580 and possibly match up to NVIDIA’s GeForce RTX 4060 Ti. Rumors from China suggest that these Battlemage SKUs will be potent enough to challenge the RTX 4060 Ti and AMD’s upcoming Navi 44 GPUs.

The ASRock variant of the Intel Arc B570 was spotted at the French dealer 1foTrade (via @josefk972). According to the listing, the midrange Battlemage GPU features a PCIe 4.0 x8 bus and 10 GB GDDR6 memory clocked at 19 Gbps. The graphics core which is supposedly based on the G21 die, will include a bit over 2,000 shader cores across ~125 EUs (Vector Units) and 15-18 Xe Cores. The core clock will max out at 2.6 GHz.

The Arc B580 will leverage the same G21 die with 20 Xe Cores featuring 2560 shaders across 160 EUs (Vector Engines). It will be clocked at 2.85 GHz (boost) and paired with 12 GB of GDDR6 VRAM clocked at ~20 Gbps. The B580 will reportedly deliver comparable performance to the GeForce RTX 4060 Ti, perhaps even surpass it.

That said, it’s too early to say anything definitive about the Arc B570 and B580’s real-world gaming performance Intel’s graphics drivers have repeatedly demonstrated inconsistencies across gaming workloads, including complete incompatibility in some cases.

The Arc B580 will likely cost between $200 and $250, while the B570 should compete in the $150-170 segment. Considering the upcoming RTX 50 and Radeon RX 8000 series launch, it won’t be long before market prices are further slashed.

Intel’s Arc B580 and B570 “Battlemage” graphics cards will utilize the Xe2 graphics architecture, the same as the Lunar Lake SoCs. They boast several improvements over Alchemist, including a wider Vector Engine (EU), upgraded RT and XMX cores, enhanced mixed-precision support, larger caches and, more.

The Battlemage Vector Engine features 16 ALUs (FP+INT), 4 EM, and 2 FP64 units. That’s twice as much as Alchemist which consisted of two cooperating engines with a shared frontend.

The Ray Tracing Unit on Xe2 “Battlemage” is powered by 3 traversal pipelines (vs. 2 on Alchemist), a triangle intersection unit outputting 2 intersections per cycle (vs. 1 on Alchemist), and 18 box intersections (vs. 12 on Alchemist) per cycle.

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